package d11 func reset(grid grid) { for y, line := range grid { for x := range line { grid[y][x].flashed = false } } } func flash(grid grid) int { lights := 0 for i := 0; i < 100; i++ { for y, line := range grid { for x := range line { lights += incr(x, y, grid) } } reset(grid) } return lights } func P1(in string) int { grid := createGrid(in) return flash(grid) }