new stuff
This commit is contained in:
parent
a84634e6de
commit
226c42e66a
7 changed files with 235 additions and 127 deletions
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@ -1,13 +1,13 @@
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cmake_minimum_required(VERSION 3.6)
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project(fdf)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -Wextra -O3")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Werror -Wextra ") #-O3
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include_directories(inc libft/includes minilibx) # headers
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link_directories(libft minilibx) # libraries
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set(SOURCE_FILES
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src/main.c src/line.c) # sources
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src/main.c src/line.c libft/ft_lst_len.c) # sources
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add_executable(fdf ${SOURCE_FILES}) # compilation
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17
inc/fdf.h
17
inc/fdf.h
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@ -16,15 +16,22 @@
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typedef struct s_vec
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{
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float x;
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float y;
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float z;
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double x;
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double y;
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double z;
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int pos;
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int color;
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} t_vec;
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typedef struct s_edg
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{
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int p1;
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int p2;
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} t_edg;
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typedef struct s_mat4
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{
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float mx[4][4];
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double mx[4][4];
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} t_mat4;
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typedef struct s_mlx
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@ -39,6 +46,6 @@ typedef struct s_swap
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int swap_coord;
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} t_swap;
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void line(t_vec *p1, t_vec *p2, t_mlx *m);
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void line(t_vec p1, t_vec p2, t_mlx *m);
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#endif
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@ -76,6 +76,7 @@ SRC = ft_memset.c \
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ft_lstfind.c \
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ft_lst_at.c \
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ft_lstadd_back.c \
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ft_lst_len.c \
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\
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ft_realloc.c \
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ft_read_file.c \
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26
libft/ft_lst_len.c
Normal file
26
libft/ft_lst_len.c
Normal file
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@ -0,0 +1,26 @@
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/* ************************************************************************** */
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/* */
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/* ::: :::::::: */
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/* ft_lst_len.c :+: :+: :+: */
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/* +:+ +:+ +:+ */
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/* By: gtertysh <marvin@42.fr> +#+ +:+ +#+ */
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/* +#+#+#+#+#+ +#+ */
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/* Created: 2016/12/04 19:13:25 by gtertysh #+# #+# */
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/* Updated: 2016/12/06 19:47:50 by gtertysh ### ########.fr */
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/* */
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/* ************************************************************************** */
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#include "libft.h"
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int ft_lst_len(t_list *lst)
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{
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int len;
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len = 0;
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while (lst)
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{
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lst = lst->next;
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len++;
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}
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return (len);
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}
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@ -99,6 +99,7 @@ void ft_lstadd(t_list **alst, t_list *new);
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void ft_lstiter(t_list *lst, void (*f)(t_list *elem));
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t_list *ft_lstmap(t_list *lst, t_list *(*f)(t_list *elem));
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int ft_lst_len(t_list *lst);
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t_list *ft_lststrsplit(const char *s, char c);
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t_list *ft_lstfind(t_list *lst, void *data, size_t size);
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t_list *ft_lst_at(t_list *l, unsigned int at);
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16
src/line.c
16
src/line.c
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@ -44,25 +44,25 @@ static void draw_line(t_vec *p1, t_vec *p2, t_mlx *m, t_swap *s)
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}
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}
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void line(t_vec *p1, t_vec *p2, t_mlx *m)
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void line(t_vec p1, t_vec p2, t_mlx *m)
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{
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int dx;
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int dy;
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t_swap swap;
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dx = abs(p2->x - p1->x);
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dy = abs(p2->y - p1->y);
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dx = abs(p2.x - p1.x);
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dy = abs(p2.y - p1.y);
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swap.swap_coord = 0;
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swap.swap_x = 1;
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if (dy > dx)
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{
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swap_x_y(p1, p2);
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swap_x_y(&p1, &p2);
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swap.swap_coord= 1;
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}
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if (p1->x > p2->x)
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swap_points(p1, p2);
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if (p1->y > p2->y)
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if (p1.x > p2.x)
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swap_points(&p1, &p2);
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if (p1.y > p2.y)
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swap.swap_x = -1;
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draw_line(p1, p2, m, &swap);
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draw_line(&p1, &p2, m, &swap);
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}
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297
src/main.c
297
src/main.c
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@ -6,86 +6,8 @@
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// MODIFIED: 2017-02-13 20:30:48
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#include "fdf.h"
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#include <stdio.h>
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float length(t_vec v)
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{
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return (sqrt(v.x * v.x + v.y * v.y + v.z * v.z));
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}
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void normalize(t_vec *vec)
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{
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float len;
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len = length(*vec);
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if (len > 0)
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{
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len = 1 / len;
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vec->x *= len;
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vec->y *= len;
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vec->z *= len;
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}
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}
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float dot(t_vec v1, t_vec v2)
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{
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return (v1.x * v2.x + v1.y * v2.y + v1.z * v2.z);
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}
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t_vec *cross(t_vec *v1, t_vec *v2)
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{
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t_vec *v3;
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v3 = NULL;
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if ((v3 = (t_vec *)malloc(sizeof(t_vec))))
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{
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v3->x = v1->y * v2->z - v1->z * v2->y;
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v3->y = v1->z * v2->x - v1->x * v2->z;
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v3->z = v1->x * v2->y - v1->y * v2->z;
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}
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return (v3);
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}
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t_vec *vec_plus(t_vec *v1, t_vec *v2)
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{
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t_vec *v3;
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v3 = NULL;
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if ((v3 = (t_vec *)malloc(sizeof(t_vec))))
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{
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v3->x = v1->x + v2->x;
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v3->y = v1->y + v2->y;
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v3->z = v1->z + v2->z;
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}
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return (v3);
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}
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t_vec *vec_minux(t_vec *v1, t_vec *v2)
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{
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t_vec *v3;
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v3 = NULL;
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if ((v3 = (t_vec *)malloc(sizeof(t_vec))))
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{
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v3->x = v1->x - v2->x;
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v3->y = v1->y - v2->y;
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v3->z = v1->z - v2->z;
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}
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return (v3);
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}
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t_vec *scalar_mult(t_vec *v1, float i)
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{
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t_vec *v3;
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v3 = NULL;
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if ((v3 = (t_vec *)malloc(sizeof(t_vec))))
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{
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v3->x = v1->x * i;
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v3->y = v1->y * i;
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v3->z = v1->z * i;
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}
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return (v3);
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}
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t_mat4 *mat4_init(void)
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{
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@ -129,7 +51,7 @@ t_mat4 *mat4_mult(t_mat4 *m1, t_mat4 *m2)
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return (m3);
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}
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void mat4_z_rot(t_mat4 *m, float angle)
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void mat4_z_rot(t_mat4 *m, double angle)
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{
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angle = angle * M_1_PI / 180;
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m->mx[0][0] = cos(angle);
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@ -143,7 +65,7 @@ void mat4_z_rot(t_mat4 *m, float angle)
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m->mx[2][2] = 1;
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}
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void mat4_x_rot(t_mat4 *m, float angle)
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void mat4_x_rot(t_mat4 *m, double angle)
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{
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angle = angle * M_1_PI / 180;
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m->mx[0][0] = 1;
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@ -157,7 +79,7 @@ void mat4_x_rot(t_mat4 *m, float angle)
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m->mx[2][2] = cos(angle);
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}
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void mat4_y_rot(t_mat4 *m, float angle)
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void mat4_y_rot(t_mat4 *m, double angle)
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{
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angle = angle * M_1_PI / 180;
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m->mx[0][0] = cos(angle);
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m->mx[2][2] = cos(angle);
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}
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void vec_mat_mult(t_mat4 *m, t_vec *v, t_vec *v2)
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void vec_mat_mult(t_mat4 *m, t_vec *v)
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{
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float vec4;
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double vec4;
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double x;
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double y;
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double z;
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v2->x = v->x * m->mx[0][0] + v->y * m->mx[1][0] + v->z * m->mx[2][0] +
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x = v->x * m->mx[0][0] + v->y * m->mx[1][0] + v->z * m->mx[2][0] +
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m->mx[3][0];
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v2->y = v->x * m->mx[0][1] + v->y * m->mx[1][1] + v->z * m->mx[2][1] +
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y = v->x * m->mx[0][1] + v->y * m->mx[1][1] + v->z * m->mx[2][1] +
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m->mx[3][1];
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v2->z = v->x * m->mx[0][2] + v->y * m->mx[1][2] + v->z * m->mx[2][2] +
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z = v->x * m->mx[0][2] + v->y * m->mx[1][2] + v->z * m->mx[2][2] +
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m->mx[3][2];
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vec4 = v->x * m->mx[0][3] + v->y * m->mx[1][3] + v->z * m->mx[2][3] +
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m->mx[3][3];
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if (vec4 != 1 && vec4 != 0)
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{
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v2->x = v2->x / vec4;
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v2->y = v2->y / vec4;
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v2->z = v2->z / vec4;
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x = x / vec4;
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y = y / vec4;
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z = z / vec4;
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}
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v->x = x;
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v->y = y;
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v->z = z;
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}
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void test_line(t_mlx mlx)
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{
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t_vec p1;
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t_vec p2;
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int temp;
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t_vec p1;
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t_vec p2;
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double temp;
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p1.color = 0xC100E5;
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p2.color = 0xC100E5;
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p1.x = 0;
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p1.y = 0;
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p2.x = 500;
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line(&p1, &p2, &mlx);
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line(p1, p2, &mlx);
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}
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for (p2.x = 500; p2.x >= 0; p2.x -= 4)
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{
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p1.y = 0;
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p2.y = 500;
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temp = p2.x;
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line(&p1, &p2, &mlx);
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line(p1, p2, &mlx);
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p2.x = temp;
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}
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p1.color = 0x1EBF00;
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p1.y = 0;
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p2.x = 0;
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temp = p2.y;
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line(&p1, &p2, &mlx);
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line(p1, p2, &mlx);
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p2.y = temp;
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}
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for (p2.x = 0; p2.x <= 500; p2.x += 4)
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@ -232,7 +160,7 @@ void test_line(t_mlx mlx)
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p1.y = 0;
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p2.y = 500;
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temp = p2.x;
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line(&p1, &p2, &mlx);
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line(p1, p2, &mlx);
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p2.x = temp;
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}
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}
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@ -253,31 +181,176 @@ void circle(t_mlx m)
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angle = i * M_PI / 180;
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p2.x = p1.x + 200 * sin(angle);
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p2.y = p1.y + 200 * cos(angle);
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line(&p1, &p2, &m);
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line(p1, p2, &m);
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}
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}
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void fill_vec3(double x, double y, double z, t_vec *new, int pos)
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{
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new->x = x;
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new->y = y;
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new->z = z;
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new->pos = pos;
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new->color = 0xFFFFFFFF;
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}
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void fill_edg(int p1, int p2, t_edg *edg)
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{
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edg->p1 = p1;
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edg->p2 = p2;
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}
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void perspective_transform(t_list *vec_list, t_mlx *mlx, t_vec **points)
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{
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double xmin = -0.5;
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double xmax = 0.5;
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double ymin = -0.5;
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double ymax = 0.5;
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double x;
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double y;
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double z;
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t_vec *point;
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int i;
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i = 0;
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while(vec_list)
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{
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x = ((t_vec *)vec_list->content)->x;
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y = ((t_vec *)vec_list->content)->y;
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z = ((t_vec *)vec_list->content)->z;
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x = x / z;
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y = y / z;
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point = (t_vec *)malloc(sizeof(t_vec));
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points[i] = point;
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points[i]->x = 500 * (1 - (x - xmin) / (xmax - xmin));
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points[i]->y = 500 * (1 - (y - ymin) / (ymax - ymin));
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points[i]->color = 0xFFFFFFFF;
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mlx_pixel_put(mlx->mlx, mlx->win, (int)points[i]->x, (int)points[i]->y, 0xFFFFFFFF);
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vec_list = vec_list->next;
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i++;
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}
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}
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void edges(t_vec **points, t_list *edg, t_mlx *m)
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{
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int p1;
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int p2;
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int i;
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i = 0;
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while (points[i]) {
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printf("point x - %f, y - %f\n", points[i]->x, points[i]->y);
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i++;
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}
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while (edg)
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{
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p1 = ((t_edg *)edg->content)->p1;
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p2 = ((t_edg *)edg->content)->p2;
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line(
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*points[p1],
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*points[p2],
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m
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);
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edg = edg->next;
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}
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}
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void transform(t_mat4 *mat, t_list *v_list)
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{
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int i;
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i = 0;
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while(v_list)
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{
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vec_mat_mult(mat, v_list->content);
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i++;
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v_list = v_list->next;
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}
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}
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int main(int argc, char **argv)
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{
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t_mlx m;
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int fd;
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char *line;
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if (argc != 2)
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return (0);
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fd = open(argv[1], O_RDONLY);
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// add new get_next_line
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while (get_next_line(fd, &line))
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{
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ft_putstr(line);
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ft_putstr("\n");
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}
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t_list *vec_list;
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t_list *edg_list;
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t_vec vec;
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t_vec **points;
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t_edg edg;
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int vec_list_length;
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t_mat4 *mat;
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// int fd;
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// char *line;
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//
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// if (argc != 2)
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// return (0);
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// fd = open(argv[1], O_RDONLY);
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// // add new get_next_line
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// while (get_next_line(fd, &line))
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// {
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// ft_putstr(line);
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// ft_putstr("\n");
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// }
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m.mlx = mlx_init();
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m.win = mlx_new_window(m.mlx, 500, 500, "fdf");
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test_line(m);
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circle(m);
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//test_line(m);
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||||
//circle(m);
|
||||
|
||||
argc = argc;
|
||||
argv = argv;
|
||||
vec_list = NULL;
|
||||
edg_list = NULL;
|
||||
fill_vec3(-0.5, -0.5, 2.5, &vec, 0);
|
||||
ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
|
||||
fill_vec3(-0.5, 0.5, 2.5, &vec, 1);
|
||||
ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
|
||||
fill_vec3(0.5, 0.5, 2.5, &vec, 2);
|
||||
ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
|
||||
fill_vec3(0.5, -0.5, 2.5, &vec, 3);
|
||||
ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
|
||||
fill_vec3(-0.5, -0.5, 3.5, &vec, 4);
|
||||
ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
|
||||
fill_vec3(-0.5, 0.5, 3.5, &vec, 5);
|
||||
ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
|
||||
fill_vec3(0.5, 0.5, 3.5, &vec, 6);
|
||||
ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
|
||||
fill_vec3(0.5, -0.5, 3.5, &vec, 7);
|
||||
ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
|
||||
|
||||
vec_list_length = ft_lst_len(vec_list);
|
||||
points = (t_vec **)malloc(sizeof(t_vec *) * (vec_list_length + 1));
|
||||
fill_edg(0, 1, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
fill_edg(1, 2, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
fill_edg(2, 3, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
fill_edg(3, 0, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
fill_edg(0, 4, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
fill_edg(1, 5, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
fill_edg(2, 6, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
fill_edg(3, 7, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
fill_edg(4, 5, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
fill_edg(5, 6, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
fill_edg(6, 7, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
fill_edg(7, 4, &edg);
|
||||
ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
|
||||
|
||||
mat = mat4_init();
|
||||
|
||||
mat4_z_rot(mat, 360);
|
||||
transform(mat, vec_list);
|
||||
perspective_transform(vec_list, &m, points);
|
||||
edges(points, edg_list, &m);
|
||||
mlx_loop(m.mlx);
|
||||
return (0);
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue