working 2d orthogonal projection

This commit is contained in:
Gregory 2017-03-05 19:00:05 +02:00
parent 92736963a6
commit ef401ebeae
10 changed files with 455 additions and 401 deletions

View file

@ -11,7 +11,7 @@ set(SOURCE_FILES
src/line.c
src/map_init.c
src/pnt_init.c
src/free_tab.c) # sources
src/help_func.c src/render.c src/mat4.c) # sources
add_executable(fdf ${SOURCE_FILES}) # compilation

View file

@ -18,11 +18,13 @@ SRCDIR = ./src/
OBJDIR = ./obj/
SRC_FILES = main.c \
line.c \
map_init.c \
pnt_init.c \
free_tab.c
SRC_FILES = main.c \
line.c \
map_init.c \
pnt_init.c \
help_func.c \
mat4.c \
render.c
OBJ_FILES = $(SRC_FILES:.c=.o)

View file

@ -15,54 +15,83 @@
#include <fcntl.h>
#include <stdio.h>
typedef struct s_map
{
t_list *lst_map;
t_list *lst_pnt;
int width;
int height;
} t_map;
typedef struct s_vec
{
double x;
double y;
double z;
int color;
} t_vec;
typedef struct s_pnt
{
int x;
int y;
int color;
} t_pnt;
typedef struct s_edg
{
int p1;
int p2;
} t_edg;
typedef struct s_mat4
{
double mx[4][4];
} t_mat4;
typedef struct s_mlx
{
void *mlx;
void *win;
} t_mlx;
typedef struct s_map
{
t_list *lst_map;
t_pnt **arr_pnt;
int width;
int height;
} t_map;
typedef struct s_mat4
{
double mx[4][4];
} t_mat4;
typedef struct s_trnsf
{
t_mat4 *tr;
t_mat4 *xr;
t_mat4 *yr;
t_mat4 *zr;
t_mat4 *fin;
} t_trnsf;
typedef struct s_swap
{
int swap_x;
int swap_coord;
} t_swap;
void line(t_vec p1, t_vec p2, t_mlx *m);
t_map *map_init(char *path);
t_list *pnt_init(t_list *lst_map);
void free_tab(char **tab);
//delete
typedef struct s_edg
{
int p1;
int p2;
} t_edg;
void line(t_pnt p1, t_pnt p2, t_mlx *m);
t_map *map_init(char *path);
void pnt_init(t_map *map);
t_mat4 *mat4_init(void);
t_mat4 *mat4_mult(t_mat4 *m1, t_mat4 *m2);
void mat4_translate(t_mat4 *m, double x, double y, double z);
void mat4_scale(t_mat4 *m, double x, double y, double z);
void mat4_z_rot(t_mat4 *m, double angle);
void mat4_x_rot(t_mat4 *m, double angle);
void mat4_y_rot(t_mat4 *m, double angle);
void vec_mat_mult(t_mat4 *m, t_vec *v, t_pnt *result);
void map_transform(t_map *map);
void transform(t_mat4 *mat, t_map *map);
void perspective_transform(t_map *map, t_mlx *mlx);
void render(t_map *map, t_mlx *m, int x, int y);
void free_tab(char **tab);
void quit(t_mlx *m);
#endif

View file

@ -5,4 +5,10 @@ void free_tab(char **tab)
while (*tab)
free(*tab++);
free(*tab);
}
void quit(t_mlx *m)
{
mlx_destroy_window(m->mlx, m->win);
exit(0);
}

View file

@ -1,7 +1,7 @@
#include "fdf.h"
static void swap_x_y(t_vec *p1, t_vec *p2)
static void swap_x_y(t_pnt *p1, t_pnt *p2)
{
int temp;
@ -13,9 +13,9 @@ static void swap_x_y(t_vec *p1, t_vec *p2)
p2->y = temp;
}
static void swap_points(t_vec *p1, t_vec *p2)
static void swap_points(t_pnt *p1, t_pnt *p2)
{
t_vec temp;
t_pnt temp;
temp = *p1;
*p1 = *p2;
@ -23,7 +23,7 @@ static void swap_points(t_vec *p1, t_vec *p2)
}
static void draw_line(t_vec *p1, t_vec *p2, t_mlx *m, t_swap *s)
static void draw_line(t_pnt *p1, t_pnt *p2, t_mlx *m, t_swap *s)
{
int dx = abs(p2->x - p1->x);
int dy = abs(p2->y - p1->y);
@ -31,9 +31,9 @@ static void draw_line(t_vec *p1, t_vec *p2, t_mlx *m, t_swap *s)
while (p1->x < p2->x)
{
if (s->swap_coord)
mlx_pixel_put(m->mlx, m->win, p1->y, p1->x, p1->color);
mlx_pixel_put(m->mlx, m->win, p1->y, p1->x, 0xFFFFFF);
else
mlx_pixel_put(m->mlx, m->win, p1->x, p1->y, p1->color);
mlx_pixel_put(m->mlx, m->win, p1->x, p1->y, 0xFFFFFF);
if (derr > 0)
{
p1->y += s->swap_x;
@ -44,7 +44,7 @@ static void draw_line(t_vec *p1, t_vec *p2, t_mlx *m, t_swap *s)
}
}
void line(t_vec p1, t_vec p2, t_mlx *m)
void line(t_pnt p1, t_pnt p2, t_mlx *m)
{
int dx;
int dy;

View file

@ -10,144 +10,13 @@
#include <time.h>
t_mat4 *mat4_init(void)
{
t_mat4 *mat;
mat = NULL;
if ((mat = (t_mat4 *)malloc(sizeof(t_mat4))))
{
mat->mx[0][0] = 1;
mat->mx[0][1] = 0;
mat->mx[0][2] = 0;
mat->mx[0][3] = 0;
mat->mx[1][0] = 0;
mat->mx[1][1] = 1;
mat->mx[1][2] = 0;
mat->mx[1][3] = 0;
mat->mx[2][0] = 0;
mat->mx[2][1] = 0;
mat->mx[2][2] = 1;
mat->mx[2][3] = 0;
mat->mx[3][0] = 0;
mat->mx[3][1] = 0;
mat->mx[3][2] = 0;
mat->mx[3][3] = 1;
}
return (mat);
}
t_mat4 *mat4_mult(t_mat4 *m1, t_mat4 *m2)
{
t_mat4 *m3;
int i;
int j;
i = 0;
m3 = NULL;
if ((m3 = (t_mat4 *)malloc(sizeof(t_mat4))))
{
while(i < 4)
{
j = 0;
while (j < 4)
{
m3->mx[i][j] = m1->mx[i][0] * m2->mx[0][j] +
m1->mx[i][1] * m2->mx[1][j] +
m1->mx[i][2] * m2->mx[2][j] +
m1->mx[i][3] * m2->mx[3][j];
j++;
}
i++;
}
}
return (m3);
}
void mat4_translate(t_mat4 *m, double x, double y, double z)
{
m->mx[0][0] = 1.f;
m->mx[1][1] = 1.f;
m->mx[2][2] = 1.f;
m->mx[3][3] = 1.f;
m->mx[3][0] = x;
m->mx[3][1] = y;
m->mx[3][2] = z;
}
void mat4_z_rot(t_mat4 *m, double angle)
{
angle = angle * M_PI / 180;
m->mx[0][0] = cos(angle);
m->mx[0][1] = sin(angle);
m->mx[0][2] = 0;
m->mx[1][0] = -(sin(angle));
m->mx[1][1] = cos(angle);
m->mx[1][2] = 0;
m->mx[2][0] = 0;
m->mx[2][1] = 0;
m->mx[2][2] = 1;
}
void mat4_x_rot(t_mat4 *m, double angle)
{
angle = angle * M_PI / 180;
m->mx[0][0] = 1;
m->mx[0][1] = 0;
m->mx[0][2] = 0;
m->mx[1][0] = 0;
m->mx[1][1] = cos(angle);
m->mx[1][2] = sin(angle);
m->mx[2][0] = 0;
m->mx[2][1] = -(sin(angle));
m->mx[2][2] = cos(angle);
}
void mat4_y_rot(t_mat4 *m, double angle)
{
angle = angle * M_PI / 180;
m->mx[0][0] = cos(angle);
m->mx[0][1] = 0;
m->mx[0][2] = -(sin(angle));
m->mx[1][0] = 0;
m->mx[1][1] = 1;
m->mx[1][2] = 0;
m->mx[2][0] = sin(angle);
m->mx[2][1] = 0;
m->mx[2][2] = cos(angle);
}
void vec_mat_mult(t_mat4 *m, t_vec *v)
{
double vec4;
double x;
double y;
double z;
x = v->x * m->mx[0][0] + v->y * m->mx[1][0] + v->z * m->mx[2][0] +
m->mx[3][0];
y = v->x * m->mx[0][1] + v->y * m->mx[1][1] + v->z * m->mx[2][1] +
m->mx[3][1];
z = v->x * m->mx[0][2] + v->y * m->mx[1][2] + v->z * m->mx[2][2] +
m->mx[3][2];
vec4 = v->x * m->mx[0][3] + v->y * m->mx[1][3] + v->z * m->mx[2][3] +
m->mx[3][3];
if (vec4 != 1 && vec4 != 0)
{
x = x / vec4;
y = y / vec4;
z = z / vec4;
}
v->x = x;
v->y = y;
v->z = z;
}
void test_line(t_mlx mlx)
{
t_vec p1;
t_vec p2;
double temp;
t_pnt p1;
t_pnt p2;
int temp;
p1.color = 0xC100E5;
p2.color = 0xC100E5;
@ -191,13 +60,11 @@ void test_line(t_mlx mlx)
void circle(t_mlx m)
{
t_vec p1;
t_vec p2;
t_pnt p1;
t_pnt p2;
double angle;
p1.color = 0xFFFFFF;
p2.color = 0xFFFFFF;
for (int i = 0; i < 360; i += 4)
{
p1.x = 250;
@ -209,181 +76,6 @@ void circle(t_mlx m)
}
}
void fill_vec3(double x, double y, double z, t_vec *new)
{
new->x = x;
new->y = y;
new->z = z;
new->color = 0xFFFFFFFF;
}
void fill_edg(int p1, int p2, t_edg *edg)
{
edg->p1 = p1;
edg->p2 = p2;
}
void perspective_transform(t_list *vec_list, t_mlx *mlx, t_vec **points)
{
double xmin = -0.5;
double xmax = 0.5;
double ymin = -0.5;
double ymax = 0.5;
double x;
double y;
double z;
t_vec *point;
int i;
i = 0;
while(vec_list)
{
x = ((t_vec *)vec_list->content)->x;
y = ((t_vec *)vec_list->content)->y;
z = ((t_vec *)vec_list->content)->z;
x = x / z;
y = y / z;
point = (t_vec *)malloc(sizeof(t_vec));
points[i] = point;
points[i]->x = 500 * (1 - (x - xmin) / (xmax - xmin));
points[i]->y = 500 * (1 - (y - ymin) / (ymax - ymin));
points[i]->color = 0xFFFFFF;
mlx_pixel_put(mlx->mlx, mlx->win, (int)points[i]->x, (int)points[i]->y, 0xFFFFFF);
vec_list = vec_list->next;
i++;
}
points[i] = 0;
}
void edges(t_vec **points, t_list *edg, t_mlx *m)
{
int p1;
int p2;
// int i;
// i = 0;
// while (points[i]) {
// printf("point x - %f, y - %f\n", points[i]->x, points[i]->y);
// i++;
// }
while (edg)
{
p1 = ((t_edg *)edg->content)->p1;
p2 = ((t_edg *)edg->content)->p2;
line(
*points[p1],
*points[p2],
m
);
edg = edg->next;
}
}
void transform(t_mat4 *mat, t_list *v_list)
{
int i;
i = 0;
while(v_list)
{
vec_mat_mult(mat, v_list->content);
i++;
v_list = v_list->next;
}
}
//void cube(t_mlx *m)
//{
// t_list *vec_list;
// t_list *edg_list;
// t_vec vec;
// t_vec **points;
// t_edg edg;
// int vec_list_length;
// t_mat4 *temp;
// t_mat4 *temp1;
// t_mat4 *temp2;
// t_mat4 *temp3;
// t_mat4 *final_mat;
// int deg;
//
//// struct timespec tw = {0,125000000};
//// struct timespec tr;
//
//
// vec_list = NULL;
// edg_list = NULL;
// fill_vec3(-0.5, -0.5, 2.5, &vec, 0);
// ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
// fill_vec3(-0.5, 0.5, 2.5, &vec, 1);
// ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
// fill_vec3(0.5, 0.5, 2.5, &vec, 2);
// ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
// fill_vec3(0.5, -0.5, 2.5, &vec, 3);
// ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
// fill_vec3(-0.5, -0.5, 3.5, &vec, 4);
// ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
// fill_vec3(-0.5, 0.5, 3.5, &vec, 5);
// ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
// fill_vec3(0.5, 0.5, 3.5, &vec, 6);
// ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
// fill_vec3(0.5, -0.5, 3.5, &vec, 7);
// ft_lstadd_back(&vec_list, &vec, sizeof(t_vec));
//
// vec_list_length = ft_lst_len(vec_list);
// points = (t_vec **)malloc(sizeof(t_vec *) * (vec_list_length + 1));
// fill_edg(0, 1, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
// fill_edg(1, 2, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
// fill_edg(2, 3, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
// fill_edg(3, 0, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
// fill_edg(0, 4, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
// fill_edg(1, 5, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
// fill_edg(2, 6, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
// fill_edg(3, 7, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
// fill_edg(4, 5, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
// fill_edg(5, 6, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
// fill_edg(6, 7, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
// fill_edg(7, 4, &edg);
// ft_lstadd_back(&edg_list, &edg, sizeof(int[2]));
//
// final_mat = mat4_init();
// temp = mat4_init();
// temp1 = mat4_init();
// temp2 = mat4_init();
// temp3 = mat4_init();
//
// deg = 0;
//
// mat4_translate(temp, 0, 0, -3.5);
// final_mat = mat4_mult(final_mat, temp);
// mat4_x_rot(temp1, deg);
// final_mat = mat4_mult(final_mat, temp1);
// mat4_y_rot(temp2, deg);
// final_mat = mat4_mult(final_mat, temp2);
// mat4_translate(temp3, 0, 0, 3.5);
// final_mat = mat4_mult(final_mat, temp3);
// transform(final_mat, vec_list);
// perspective_transform(vec_list, m, points);
// edges(points, edg_list, m);
//}
void quit(t_mlx *m)
{
mlx_destroy_window(m->mlx, m->win);
exit(0);
}
int key_hook(int keycode, void *m)
{
printf("%d\n", keycode);
@ -400,51 +92,18 @@ int key_hook(int keycode, void *m)
int main(int argc, char **argv)
{
// t_mlx m;
t_mlx m;
t_map *map;
int i = 0;
if (argc != 2)
return (0);
m.mlx = mlx_init();
m.win = mlx_new_window(m.mlx, 500, 500, "fdf");
map = map_init(argv[1]);
// while (map->lst_map)
// {
// printf("x=%d, y=%d, z=%d",
// (int)(((t_vec *)(map->lst_map->content))->x),
// (int)(((t_vec *)(map->lst_map->content))->y),
// (int)(((t_vec *)(map->lst_map->content))->z));
// if ((int)(((t_vec *)(map->lst_map->content))->z) == 0)
// printf(" ");
// else
// printf(" ");
// i++;
// if (i == map->width)
// {
// printf("\n");
// i = 0;
// }
// map->lst_map = map->lst_map->next;
// }
map->lst_pnt = pnt_init(map->lst_map);
while (map->lst_map)
{
i++;
map->lst_map = map->lst_map->next;
}
printf("%d\n", i);
i = 0;
while (map->lst_pnt)
{
i++;
map->lst_pnt = map->lst_pnt->next;
}
printf("%d\n", i);
// m.mlx = mlx_init();
// m.win = mlx_new_window(m.mlx, 1000, 1000, "fdf");
// test_line(m);
// circle(m);
// cube(&m);
// mlx_key_hook(m.win, key_hook, &m);
// mlx_loop(m.mlx);
pnt_init(map);
//circle(m);
render(map, &m, 500, 500);
mlx_key_hook(m.win, key_hook, &m);
mlx_loop(m.mlx);
return (0);
}

184
src/mat4.c Normal file
View file

@ -0,0 +1,184 @@
#include "fdf.h"
t_mat4 *mat4_init(void)
{
t_mat4 *mat;
mat = NULL;
if ((mat = (t_mat4 *)malloc(sizeof(t_mat4))))
{
mat->mx[0][0] = 1;
mat->mx[0][1] = 0;
mat->mx[0][2] = 0;
mat->mx[0][3] = 0;
mat->mx[1][0] = 0;
mat->mx[1][1] = 1;
mat->mx[1][2] = 0;
mat->mx[1][3] = 0;
mat->mx[2][0] = 0;
mat->mx[2][1] = 0;
mat->mx[2][2] = 1;
mat->mx[2][3] = 0;
mat->mx[3][0] = 0;
mat->mx[3][1] = 0;
mat->mx[3][2] = 0;
mat->mx[3][3] = 1;
}
return (mat);
}
t_mat4 *mat4_mult(t_mat4 *m1, t_mat4 *m2)
{
t_mat4 *m3;
int i;
int j;
i = 0;
m3 = NULL;
if ((m3 = (t_mat4 *)malloc(sizeof(t_mat4))))
{
while(i < 4)
{
j = 0;
while (j < 4)
{
m3->mx[i][j] = m1->mx[i][0] * m2->mx[0][j] +
m1->mx[i][1] * m2->mx[1][j] +
m1->mx[i][2] * m2->mx[2][j] +
m1->mx[i][3] * m2->mx[3][j];
j++;
}
i++;
}
}
return (m3);
}
void mat4_translate(t_mat4 *m, double x, double y, double z)
{
m->mx[0][0] = 1;
m->mx[0][1] = 0;
m->mx[0][2] = 0;
m->mx[0][3] = 0;
m->mx[1][0] = 0;
m->mx[1][1] = 1;
m->mx[1][2] = 0;
m->mx[1][3] = 0;
m->mx[2][0] = 0;
m->mx[2][1] = 0;
m->mx[2][2] = 1;
m->mx[2][3] = 0;
m->mx[3][0] = x;
m->mx[3][1] = y;
m->mx[3][2] = z;
m->mx[3][3] = 1;
}
void mat4_scale(t_mat4 *m, double x, double y, double z)
{
m->mx[0][0] = x;
m->mx[0][1] = 0;
m->mx[0][2] = 0;
m->mx[0][3] = 0;
m->mx[1][0] = 0;
m->mx[1][1] = y;
m->mx[1][2] = 0;
m->mx[1][3] = 0;
m->mx[2][0] = 0;
m->mx[2][1] = 0;
m->mx[2][2] = z;
m->mx[2][3] = 0;
m->mx[3][0] = 0;
m->mx[3][1] = 0;
m->mx[3][2] = 0;
m->mx[3][3] = 1;
}
void mat4_z_rot(t_mat4 *m, double angle)
{
angle = angle * M_PI / 180;
m->mx[0][0] = cos(angle);
m->mx[0][1] = -(sin(angle));
m->mx[0][2] = 0;
m->mx[0][3] = 0;
m->mx[1][0] = sin(angle);
m->mx[1][1] = cos(angle);
m->mx[1][2] = 0;
m->mx[1][3] = 0;
m->mx[2][0] = 0;
m->mx[2][1] = 0;
m->mx[2][2] = 1;
m->mx[2][3] = 0;
m->mx[3][0] = 0;
m->mx[3][1] = 0;
m->mx[3][2] = 0;
m->mx[3][3] = 1;
}
void mat4_x_rot(t_mat4 *m, double angle)
{
angle = angle * M_PI / 180;
m->mx[0][0] = 1;
m->mx[0][1] = 0;
m->mx[0][2] = 0;
m->mx[0][3] = 0;
m->mx[1][0] = 0;
m->mx[1][1] = cos(angle);
m->mx[1][2] = (sin(angle));
m->mx[1][3] = 0;
m->mx[2][0] = 0;
m->mx[2][1] = -sin(angle);
m->mx[2][2] = cos(angle);
m->mx[2][3] = 0;
m->mx[3][0] = 0;
m->mx[3][1] = 0;
m->mx[3][2] = 0;
m->mx[3][3] = 1;
}
void mat4_y_rot(t_mat4 *m, double angle)
{
angle = angle * M_PI / 180;
m->mx[0][0] = cos(angle);
m->mx[0][1] = 0;
m->mx[0][2] = -(sin(angle));
m->mx[0][3] = 0;
m->mx[1][0] = 0;
m->mx[1][1] = 1;
m->mx[1][2] = 0;
m->mx[1][3] = 0;
m->mx[2][0] = sin(angle);
m->mx[2][1] = 0;
m->mx[2][2] = cos(angle);
m->mx[2][3] = 0;
m->mx[3][0] = 0;
m->mx[3][1] = 0;
m->mx[3][2] = 0;
m->mx[3][3] = 1;
}
void vec_mat_mult(t_mat4 *m, t_vec *v, t_pnt *result)
{
// double vec4;
double x;
double y;
// double z;
x = v->x * m->mx[0][0] + v->y * m->mx[1][0] + v->z * m->mx[2][0] +
m->mx[3][0];
y = v->x * m->mx[0][1] + v->y * m->mx[1][1] + v->z * m->mx[2][1] +
m->mx[3][1];
// z = v->x * m->mx[0][2] + v->y * m->mx[1][2] + v->z * m->mx[2][2] +
// m->mx[3][2];
// vec4 = v->x * m->mx[0][3] + v->y * m->mx[1][3] + v->z * m->mx[2][3] +
// m->mx[3][3];
// if (vec4 != 1 && vec4 != 0)
// {
// x = x / vec4;
// y = y / vec4;
// z = z / vec4;
// }
result->x = x;
result->y = y;
// result->z = z;
}

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@ -1,17 +1,16 @@
#include "fdf.h"
t_list *pnt_init(t_list *lst_map)
void pnt_init(t_map *map)
{
t_list *lst_pnt;
t_pnt *pnt;
t_pnt **arr_pnt;
int i;
lst_pnt = NULL;
pnt = malloc(sizeof(t_pnt));
while (lst_map)
arr_pnt = malloc(sizeof(t_pnt *) * map->height);
i = 0;
while (i < map->height)
{
ft_lstadd_back(&lst_pnt, pnt, sizeof(t_pnt));
lst_map = lst_map->next;
arr_pnt[i] = malloc(sizeof(t_pnt) * (map->width));
i++;
}
return (lst_pnt);
map->arr_pnt = arr_pnt;
}

172
src/render.c Normal file
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#include "fdf.h"
t_trnsf *transfor_mat_init()
{
t_trnsf *trnsf;
trnsf = NULL;
if ((trnsf = malloc(sizeof(t_trnsf))))
{
trnsf->tr = mat4_init();
trnsf->xr = mat4_init();
trnsf->yr = mat4_init();
trnsf->zr = mat4_init();
trnsf->fin = mat4_init();
}
return (trnsf);
}
int max_z(t_map *map)
{
int z;
t_list *tmp;
z = 0;
tmp = map->lst_map;
while (tmp)
{
if (((t_vec *)(tmp->content))->z > z)
{
z = (int)((t_vec *)(tmp->content))->z;
}
tmp = tmp->next;
}
return (z);
}
void transform(t_mat4 *mat, t_map *map)
{
t_list *vec_list;
int i;
int j;
vec_list = map->lst_map;
i = 0;
while (i < map->height)
{
j = 0;
while (j < map->width)
{
vec_mat_mult(mat, vec_list->content, &map->arr_pnt[i][j]);
vec_list = vec_list->next;
j++;
}
i++;
}
}
t_mat4 *viewport_mat_init(int x, int y)
{
t_mat4 *m;
if ((m = malloc(sizeof(t_mat4))))
{
m->mx[0][0] = (double)x / 2;
m->mx[0][1] = 0;
m->mx[0][2] = 0;
m->mx[0][3] = 0;
m->mx[1][0] = 0;
m->mx[1][1] = (double)y / 2;
m->mx[1][2] = 0;
m->mx[1][3] = 0;
m->mx[2][0] = 0;
m->mx[2][1] = 0;
m->mx[2][2] = 1;
m->mx[2][3] = 0;
m->mx[3][0] = ((double)x - 1) / 2;
m->mx[3][1] = ((double)y - 1) / 2;
m->mx[3][2] = 0;
m->mx[3][3] = 1;
}
return (m);
}
t_mat4 *orth_mat_init(int l, int r, int b, int t, int n, int f)
{
t_mat4 *orth;
if ((orth = malloc(sizeof(t_mat4))))
{
orth->mx[0][0] = 2 / ((double)r - (double)l);
orth->mx[0][1] = 0;
orth->mx[0][2] = 0;
orth->mx[0][3] = 0;
orth->mx[1][0] = 0;
orth->mx[1][1] = 2 / ((double)t - (double)b);
orth->mx[1][2] = 0;
orth->mx[1][3] = 0;
orth->mx[2][0] = 0;
orth->mx[2][1] = 0;
orth->mx[2][2] = 2 / ((double)n - (double)f);
orth->mx[2][3] = 0;
orth->mx[3][0] = - (((double)r + (double)l) / ((double)r - (double)l));
orth->mx[3][1] = - (((double)t + (double)b) / ((double)t - (double)b));
orth->mx[3][2] = - (((double)n + (double)f) / ((double)n - (double)f));
orth->mx[3][3] = 1;
}
return (orth);
}
void draw(t_map *map, t_mlx *m)
{
int x;
int y;
int i;
int j;
i = 0;
while (i < map->height)
{
j = 0;
while (j < map->width)
{
x = map->arr_pnt[i][j].x;
y = map->arr_pnt[i][j].y;
mlx_pixel_put(m->mlx, m->win, x, y, 0xFFFFFF);
if (i == map->height - 1 && j < map->width - 1)
line(map->arr_pnt[i][j], map->arr_pnt[i][j + 1], m);
else if (i < map->height - 1 && j == map->width - 1)
line(map->arr_pnt[i][j], map->arr_pnt[i + 1][j], m);
else if (i < map->height - 1 && j < map->width - 1)
{
line(map->arr_pnt[i][j], map->arr_pnt[i + 1][j], m);
line(map->arr_pnt[i][j], map->arr_pnt[i][j + 1], m);
}
j++;
}
i++;
}
}
void render(t_map *map, t_mlx *m, int x, int y)
{
t_mat4 *vp;
t_mat4 *orth;
t_mat4 *final;
t_mat4 *rot_z;
t_mat4 *rot_y;
t_mat4 *rot_x;
t_mat4 *translate;
t_mat4 *scale;
rot_x = mat4_init();
rot_y = mat4_init();
rot_z = mat4_init();
translate = mat4_init();
scale = mat4_init();
vp = viewport_mat_init(x, y);
orth = orth_mat_init(0, map->width + 1, 0, map->height + 1, 0, 20);
mat4_x_rot(rot_x, 20);
mat4_z_rot(rot_z, 45);
mat4_y_rot(rot_y, 20);
mat4_scale(scale, 1, 1, 1);
mat4_translate(translate, 0, 0, 0);
final = mat4_mult(vp, orth);
final = mat4_mult(rot_x, final);
final = mat4_mult(translate, final);
final = mat4_mult(rot_y ,final);
final = mat4_mult(scale, final);
transform(final, map);
draw(map, m);
}

3
tests/simple.fdf Normal file
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0 0
1 1
0 0